Brainstorming and Research:
• Identify game genres with growing popularity and underserved audiences.
• Analyze competitor games to find gaps and unique value propositions (UVP).
• Define the target audience using player personas (e.g., casual gamers, hardcore gamers).
Core Game Loop:
• Develop the fundamental gameplay loop (e.g., challenge, reward, progression).
• Use frameworks like MDA (Mechanics, Dynamics, Aesthetics) to structure the experience.
Prototyping:
• Create a simple, playable prototype to test core mechanics.
• Focus on user experience, balancing fun, challenge, and engagement.
Metrics for Success:
• Initial feedback on gameplay concept and UVP clarity.
• Validation of player personas and demand through surveys or community feedback.
GAME DESIGN EXPERIENCE, a Project by LUDOFUSE © 2024
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